Rebound

A paddle, a bouncing ball and a wall of bricks to bring down.

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It opens on the wall, the ball already resting on the paddle. Drag to move it, tap to launch, and every brick that falls warms the night around it a little: when only steel is left of the wall, the level is yours.

What it does

The paddle does not jump

Your finger moves the paddle as far as it moves, it never sends it to where you touch: keep your thumb wherever it is comfortable, even far from the paddle, and no touch makes it snap to the other side of the field. Underneath, the ball moves in fixed steps, a hundred and twenty a second, and every collision is worked out along the whole stretch it travels: it never goes through a brick, not even at speed. Before a level goes into the game, an automatic paddle plays it to the end: three walls were redrawn because they hid a brick in a steel pocket.

Your data stays yours

The record, the level reached and the vibration switch stay on the phone. There is no account and no online leaderboard: no score leaves the device. The only permissions are the network, for ads, and the vibrator; the only data that leaves the phone is what Google AdMob collects.

How it is paid for

With a banner anchored at the bottom and, now and then, a full-screen ad between levels or after a game over — never while the ball is in play. No subscription, no purchases, no lives to buy.

Where to find it

Rebound on Google Play

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