Crate

Push the crates onto the warehouse lamps: 37 puzzles, from easy to hard.

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A warehouse at night, a few wooden crates and as many lamps set in the floor. The keeper pushes and never pulls, one crate at a time: swipe for a step, tap the floor to walk there. When every crate sits on its lamp it lights up — and the level is solved.

What it does

No impossible level

In this kind of game one badly placed crate is enough to make a level unfinishable — and a badly drawn level can never be finished at all. Here every room is our own, and the crates are placed backwards: starting from the solved level and pulling them off their lamps for as long as pulling goes. Then a solver plays every level to the end and counts its fewest pushes, on every change to the game. If a level ever stopped being solvable, the game would not ship.

Your data stays yours

Crate asks for no permission beyond the ad network and the vibrator: no location, no camera, no microphone. There is no account and no online leaderboard — that would be a server, and we do not have one. The level you reached and your records stay on the phone.

How it is paid for

One banner anchored at the bottom and, now and then, a full-screen ad as you move from a solved level to the next: never while you are playing, no subscription, no level held hostage.

Where to find it

Crate on Google Play

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