ItalianoEnglish
A warehouse at night, a few wooden crates and as many lamps set in the floor. The keeper pushes and never pulls, one crate at a time: swipe for a step, tap the floor to walk there. When every crate sits on its lamp it lights up — and the level is solved.
Half-way: one crate home, one still to push.
Solved: every crate lit, and the warehouse with them.
Thirty-seven levels, opening one after the other.
What it does
- Thirty-seven original levels, in order: the first is a single push, the last ones have four crates that must take turns.
- Two gestures, nothing else: a swipe is a step; a tap on the floor sends the keeper there on its own, by the shortest way and never pushing anything on the way.
- Unlimited undo, and even Restart can be undone: a thumb that slips onto the wrong button never costs you a level nearly done.
- Moves and pushes counted, with your best for every level kept on the phone. The next level opens once you have solved the one before it.
- The light tells you how far along you are: a crate that reaches a lamp lights up, and the warehouse warms as the crates come home.
- In English and Italian, following the phone's language.
No impossible level
In this kind of game one badly placed crate is enough to make a level unfinishable — and a badly drawn level can never be finished at all. Here every room is our own, and the crates are placed backwards: starting from the solved level and pulling them off their lamps for as long as pulling goes. Then a solver plays every level to the end and counts its fewest pushes, on every change to the game. If a level ever stopped being solvable, the game would not ship.
Your data stays yours
Crate asks for no permission beyond the ad network and the vibrator: no location, no camera, no microphone. There is no account and no online leaderboard — that would be a server, and we do not have one. The level you reached and your records stay on the phone.
How it is paid for
One banner anchored at the bottom and, now and then, a full-screen ad as you move from a solved level to the next: never while you are playing, no subscription, no level held hostage.